A review of the history of computer animation

I will be cleaning up that article, but I do not plan to check all the history now, but please do correct it if you have references. The wiki Tron article claims it was a "moderate success?

A review of the history of computer animation

The Ishango bone Devices have been used to aid computation for thousands of years, mostly using one-to-one correspondence with fingers. The earliest counting device was probably a form of tally stick. Later record keeping aids throughout the Fertile Crescent included calculi clay spheres, cones, etc.

The Roman abacus was developed from devices used in Babylonia as early as BC. Since then, many other forms of reckoning boards or tables have been invented. In a medieval European counting housea checkered cloth would be placed on a table, and markers moved around on it according to certain rules, as an aid to calculating sums of money.

The Antikythera mechanism is believed to be the earliest mechanical analog "computer", according to Derek J. It was discovered in in the Antikythera wreck off the Greek island of Antikytherabetween Kythera and Creteand has been dated to circa BC.

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Devices of a level of complexity comparable to that of the Antikythera mechanism would not reappear until a thousand years later. Many mechanical aids to calculation and measurement were constructed for astronomical and navigation use.

A combination of the planisphere and dioptrathe astrolabe was effectively an analog computer capable of working out several different kinds of problems in spherical astronomy. An astrolabe incorporating a mechanical calendar computer [7] [8] and gear -wheels was invented by Abi Bakr of IsfahanPersia in The sectora calculating instrument used for solving problems in proportion, trigonometry, multiplication and division, and for various functions, such as squares and cube roots, was developed in the late 16th century and found application in gunnery, surveying and navigation.

The planimeter was a manual instrument to calculate the area of a closed figure by tracing over it with a mechanical linkage. A slide rule The slide rule was invented around —, shortly after the publication of the concept of the logarithm. It is a hand-operated analog computer for doing multiplication and division.

As slide rule development progressed, added scales provided reciprocals, squares and square roots, cubes and cube roots, as well as transcendental functions such as logarithms and exponentials, circular and hyperbolic trigonometry and other functions.

Slide rules with special scales are still used for quick performance of routine calculations, such as the E6B circular slide rule used for time and distance calculations on light aircraft.

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In the s, Pierre Jaquet-Droza Swiss watchmakerbuilt a mechanical doll automata that could write holding a quill pen. By switching the number and order of its internal wheels different letters, and hence different messages, could be produced.

In effect, it could be mechanically "programmed" to read instructions. It used a system of pulleys and wires to automatically calculate predicted tide levels for a set period at a particular location.

The differential analysera mechanical analog computer designed to solve differential equations by integrationused wheel-and-disc mechanisms to perform the integration.

InLord Kelvin had already discussed the possible construction of such calculators, but he had been stymied by the limited output torque of the ball-and-disk integrators.

The torque amplifier was the advance that allowed these machines to work. Starting in the s, Vannevar Bush and others developed mechanical differential analyzers.

Charles Babbagean English mechanical engineer and polymathoriginated the concept of a programmable computer.

Considered the " father of the computer ", [15] he conceptualized and invented the first mechanical computer in the early 19th century.

After working on his revolutionary difference enginedesigned to aid in navigational calculations, in he realized that a much more general design, an Analytical Enginewas possible.

The input of programs and data was to be provided to the machine via punched cardsa method being used at the time to direct mechanical looms such as the Jacquard loom. For output, the machine would have a printer, a curve plotter and a bell.

A review of the history of computer animation

The machine would also be able to punch numbers onto cards to be read in later. The Engine incorporated an arithmetic logic unitcontrol flow in the form of conditional branching and loopsand integrated memorymaking it the first design for a general-purpose computer that could be described in modern terms as Turing-complete.

Eventually, the project was dissolved with the decision of the British Government to cease funding. He gave a successful demonstration of its use in computing tables in However, these were not programmable and generally lacked the versatility and accuracy of modern digital computers.

The differential analysera mechanical analog computer designed to solve differential equations by integration using wheel-and-disc mechanisms, was conceptualized in by James Thomsonthe brother of the more famous Lord Kelvin.

This built on the mechanical integrators of James Thomson and the torque amplifiers invented by H. A dozen of these devices were built before their obsolescence became obvious.

By the s, the success of digital electronic computers had spelled the end for most analog computing machines, but analog computers remained in use during the s in some specialized applications such as education control systems and aircraft slide rule.

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A continuation of ’s groundbreaking Cartoons, Giannalberto Bendazzi’s Animation: A World History is the largest. 1 INTRODUCTION TO COMPUTER ANIMATION AND ITS POSSIBLE EDUCATIONAL APPLICATIONS Sajid Musa a, Rushan Ziatdinov b*, Carol Griffiths c a,bDepartment of Computer and Instructional Technologies, Fatih University, Buyukcekmece, Istanbul, Turkey E-mail: [email protected] and [email protected] Book Review: 'Moving Innovation: A History of Computer Animation' Tom Sito’s new book is the definitive take on computer animation history and CG’s rapid .

Computer animation has been around as long as computer graphics.

Computer: Computer, a programmable device for processing, storing, and displaying information. Learn more about modern digital electronic computers and their design, constituent parts, and applications, as well as about the history of . When you think of leaders in the computing industry, your first thoughts probably turn to companies like Apple, Microsoft, and IBM. But flash back a few decades, and the leaders of those companies all would’ve gladly bowed down to Digital Equipment Corporation, or DEC, who began paving the way for everyone starting in 1 INTRODUCTION TO COMPUTER ANIMATION AND ITS POSSIBLE EDUCATIONAL APPLICATIONS Sajid Musa a, Rushan Ziatdinov b*, Carol Griffiths c a,bDepartment of Computer and Instructional Technologies, Fatih University, Buyukcekmece, Istanbul, Turkey E-mail: [email protected] and [email protected]

The University of Utah, funded by DARPA, was the early pioneer in computer graphics and produced many of the well-known names in graphics as well as most of the important early work in computer graphics.

Book Review: 'Moving Innovation: A History of Computer Animation' | Animation World Network